AI Insights · Timothy · July 2022
Top 5 Casual Games on Android in the US: Q2 2022
Discover the performance trends of the top 5 casual games on the Android platform in the US during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw notable movements in the performance of the top 5 casual games on the Android platform in the United States. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Subway Surfers from SYBO Games showed a remarkable increase in weekly revenue, starting from approximately $20K at the end of March and peaking at around $103K by the week of May 23. Weekly downloads also saw a significant rise, reaching a high of about 244K in late May. The game’s active user base grew impressively from around 2.1M in late March to a peak of about 5.7M in late May, before tapering off slightly towards the end of June.
Wordle! from Lion Studios Plus experienced consistent weekly revenue, starting at around $18K and peaking at approximately $34K by the end of June. Weekly downloads saw a high of about 252K in late April, followed by a gradual decline, ending the quarter at about 53K. Active users also peaked in late April at around 460K, maintaining a steady decline to about 318K by the end of June.
Woodoku - Wood Block Puzzle by Tripledot Studios Limited saw a steady increase in weekly downloads, peaking at around 138K in late May. The weekly active users remained relatively stable, ranging from approximately 383K to 440K throughout the quarter.
TRIVIA STAR Quiz Games Offline from Super Lucky Games LLC experienced a consistent weekly revenue, fluctuating between $23K and $30K. The game’s weekly downloads peaked at about 104K in mid-June, while active users saw an increase from around 390K in late March to a peak of approximately 478K by mid-June.
Sonic Forces: PvP Battle Race by SEGA showed a significant increase in weekly revenue, starting at around $8K in late March and peaking at approximately $28K at the end of June. Weekly downloads rose to a high of about 139K in mid-April and then declined to around 57K by the end of June. The active user base increased from about 277K in late March to a peak of approximately 591K in late April, before settling at around 486K by the end of June.
These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of these top casual games. For more detailed analysis and insights, visit Sensor Tower.